423 lines
11 KiB
JavaScript
423 lines
11 KiB
JavaScript
|
import {
|
||
|
CylinderGeometry,
|
||
|
CanvasTexture,
|
||
|
Color,
|
||
|
Euler,
|
||
|
Mesh,
|
||
|
MeshBasicMaterial,
|
||
|
Object3D,
|
||
|
OrthographicCamera,
|
||
|
Quaternion,
|
||
|
Raycaster,
|
||
|
Sprite,
|
||
|
SpriteMaterial,
|
||
|
SRGBColorSpace,
|
||
|
Vector2,
|
||
|
Vector3,
|
||
|
Vector4
|
||
|
} from 'three';
|
||
|
|
||
|
/**
|
||
|
* A special type of helper that visualizes the camera's transformation
|
||
|
* in a small viewport area as an axes helper. Such a helper is often wanted
|
||
|
* in 3D modeling tools or scene editors like the [three.js editor]{@link https://threejs.org/editor}.
|
||
|
*
|
||
|
* The helper allows to click on the X, Y and Z axes which animates the camera
|
||
|
* so it looks along the selected axis.
|
||
|
*
|
||
|
* @augments Object3D
|
||
|
* @three_import import { ViewHelper } from 'three/addons/helpers/ViewHelper.js';
|
||
|
*/
|
||
|
class ViewHelper extends Object3D {
|
||
|
|
||
|
/**
|
||
|
* Constructs a new view helper.
|
||
|
*
|
||
|
* @param {Camera} camera - The camera whose transformation should be visualized.
|
||
|
* @param {HTMLDOMElement} [domElement] - The DOM element that is used to render the view.
|
||
|
*/
|
||
|
constructor( camera, domElement ) {
|
||
|
|
||
|
super();
|
||
|
|
||
|
/**
|
||
|
* This flag can be used for type testing.
|
||
|
*
|
||
|
* @type {boolean}
|
||
|
* @readonly
|
||
|
* @default true
|
||
|
*/
|
||
|
this.isViewHelper = true;
|
||
|
|
||
|
/**
|
||
|
* Whether the helper is currently animating or not.
|
||
|
*
|
||
|
* @type {boolean}
|
||
|
* @readonly
|
||
|
* @default false
|
||
|
*/
|
||
|
this.animating = false;
|
||
|
|
||
|
/**
|
||
|
* The helper's center point.
|
||
|
*
|
||
|
* @type {Vector3}
|
||
|
*/
|
||
|
this.center = new Vector3();
|
||
|
|
||
|
const color1 = new Color( '#ff4466' );
|
||
|
const color2 = new Color( '#88ff44' );
|
||
|
const color3 = new Color( '#4488ff' );
|
||
|
const color4 = new Color( '#000000' );
|
||
|
|
||
|
const options = {};
|
||
|
|
||
|
const interactiveObjects = [];
|
||
|
const raycaster = new Raycaster();
|
||
|
const mouse = new Vector2();
|
||
|
const dummy = new Object3D();
|
||
|
|
||
|
const orthoCamera = new OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
|
||
|
orthoCamera.position.set( 0, 0, 2 );
|
||
|
|
||
|
const geometry = new CylinderGeometry( 0.04, 0.04, 0.8, 5 ).rotateZ( - Math.PI / 2 ).translate( 0.4, 0, 0 );
|
||
|
|
||
|
const xAxis = new Mesh( geometry, getAxisMaterial( color1 ) );
|
||
|
const yAxis = new Mesh( geometry, getAxisMaterial( color2 ) );
|
||
|
const zAxis = new Mesh( geometry, getAxisMaterial( color3 ) );
|
||
|
|
||
|
yAxis.rotation.z = Math.PI / 2;
|
||
|
zAxis.rotation.y = - Math.PI / 2;
|
||
|
|
||
|
this.add( xAxis );
|
||
|
this.add( zAxis );
|
||
|
this.add( yAxis );
|
||
|
|
||
|
const spriteMaterial1 = getSpriteMaterial( color1 );
|
||
|
const spriteMaterial2 = getSpriteMaterial( color2 );
|
||
|
const spriteMaterial3 = getSpriteMaterial( color3 );
|
||
|
const spriteMaterial4 = getSpriteMaterial( color4 );
|
||
|
|
||
|
const posXAxisHelper = new Sprite( spriteMaterial1 );
|
||
|
const posYAxisHelper = new Sprite( spriteMaterial2 );
|
||
|
const posZAxisHelper = new Sprite( spriteMaterial3 );
|
||
|
const negXAxisHelper = new Sprite( spriteMaterial4 );
|
||
|
const negYAxisHelper = new Sprite( spriteMaterial4 );
|
||
|
const negZAxisHelper = new Sprite( spriteMaterial4 );
|
||
|
|
||
|
posXAxisHelper.position.x = 1;
|
||
|
posYAxisHelper.position.y = 1;
|
||
|
posZAxisHelper.position.z = 1;
|
||
|
negXAxisHelper.position.x = - 1;
|
||
|
negYAxisHelper.position.y = - 1;
|
||
|
negZAxisHelper.position.z = - 1;
|
||
|
|
||
|
negXAxisHelper.material.opacity = 0.2;
|
||
|
negYAxisHelper.material.opacity = 0.2;
|
||
|
negZAxisHelper.material.opacity = 0.2;
|
||
|
|
||
|
posXAxisHelper.userData.type = 'posX';
|
||
|
posYAxisHelper.userData.type = 'posY';
|
||
|
posZAxisHelper.userData.type = 'posZ';
|
||
|
negXAxisHelper.userData.type = 'negX';
|
||
|
negYAxisHelper.userData.type = 'negY';
|
||
|
negZAxisHelper.userData.type = 'negZ';
|
||
|
|
||
|
this.add( posXAxisHelper );
|
||
|
this.add( posYAxisHelper );
|
||
|
this.add( posZAxisHelper );
|
||
|
this.add( negXAxisHelper );
|
||
|
this.add( negYAxisHelper );
|
||
|
this.add( negZAxisHelper );
|
||
|
|
||
|
interactiveObjects.push( posXAxisHelper );
|
||
|
interactiveObjects.push( posYAxisHelper );
|
||
|
interactiveObjects.push( posZAxisHelper );
|
||
|
interactiveObjects.push( negXAxisHelper );
|
||
|
interactiveObjects.push( negYAxisHelper );
|
||
|
interactiveObjects.push( negZAxisHelper );
|
||
|
|
||
|
const point = new Vector3();
|
||
|
const dim = 128;
|
||
|
const turnRate = 2 * Math.PI; // turn rate in angles per second
|
||
|
|
||
|
/**
|
||
|
* Renders the helper in a separate view in the bottom-right corner
|
||
|
* of the viewport.
|
||
|
*
|
||
|
* @param {WebGLRenderer|WebGPURenderer} renderer - The renderer.
|
||
|
*/
|
||
|
this.render = function ( renderer ) {
|
||
|
|
||
|
this.quaternion.copy( camera.quaternion ).invert();
|
||
|
this.updateMatrixWorld();
|
||
|
|
||
|
point.set( 0, 0, 1 );
|
||
|
point.applyQuaternion( camera.quaternion );
|
||
|
|
||
|
//
|
||
|
|
||
|
const x = domElement.offsetWidth - dim;
|
||
|
const y = renderer.isWebGPURenderer ? domElement.offsetHeight - dim : 0;
|
||
|
|
||
|
renderer.clearDepth();
|
||
|
|
||
|
renderer.getViewport( viewport );
|
||
|
renderer.setViewport( x, y, dim, dim );
|
||
|
|
||
|
renderer.render( this, orthoCamera );
|
||
|
|
||
|
renderer.setViewport( viewport.x, viewport.y, viewport.z, viewport.w );
|
||
|
|
||
|
};
|
||
|
|
||
|
const targetPosition = new Vector3();
|
||
|
const targetQuaternion = new Quaternion();
|
||
|
|
||
|
const q1 = new Quaternion();
|
||
|
const q2 = new Quaternion();
|
||
|
const viewport = new Vector4();
|
||
|
let radius = 0;
|
||
|
|
||
|
/**
|
||
|
* This method should be called when a click or pointer event
|
||
|
* has happened in the app.
|
||
|
*
|
||
|
* @param {PointerEvent} event - The event to process.
|
||
|
* @return {boolean} Whether an intersection with the helper has been detected or not.
|
||
|
*/
|
||
|
this.handleClick = function ( event ) {
|
||
|
|
||
|
if ( this.animating === true ) return false;
|
||
|
|
||
|
const rect = domElement.getBoundingClientRect();
|
||
|
const offsetX = rect.left + ( domElement.offsetWidth - dim );
|
||
|
const offsetY = rect.top + ( domElement.offsetHeight - dim );
|
||
|
mouse.x = ( ( event.clientX - offsetX ) / ( rect.right - offsetX ) ) * 2 - 1;
|
||
|
mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
|
||
|
|
||
|
raycaster.setFromCamera( mouse, orthoCamera );
|
||
|
|
||
|
const intersects = raycaster.intersectObjects( interactiveObjects );
|
||
|
|
||
|
if ( intersects.length > 0 ) {
|
||
|
|
||
|
const intersection = intersects[ 0 ];
|
||
|
const object = intersection.object;
|
||
|
|
||
|
prepareAnimationData( object, this.center );
|
||
|
|
||
|
this.animating = true;
|
||
|
|
||
|
return true;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
return false;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Sets labels for each axis. By default, they are unlabeled.
|
||
|
*
|
||
|
* @param {string|undefined} labelX - The label for the x-axis.
|
||
|
* @param {string|undefined} labelY - The label for the y-axis.
|
||
|
* @param {string|undefined} labelZ - The label for the z-axis.
|
||
|
*/
|
||
|
this.setLabels = function ( labelX, labelY, labelZ ) {
|
||
|
|
||
|
options.labelX = labelX;
|
||
|
options.labelY = labelY;
|
||
|
options.labelZ = labelZ;
|
||
|
|
||
|
updateLabels();
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Sets the label style. Has no effect when the axes are unlabeled.
|
||
|
*
|
||
|
* @param {string} [font='24px Arial'] - The label font.
|
||
|
* @param {string} [color='#000000'] - The label color.
|
||
|
* @param {number} [radius=14] - The label radius.
|
||
|
*/
|
||
|
this.setLabelStyle = function ( font, color, radius ) {
|
||
|
|
||
|
options.font = font;
|
||
|
options.color = color;
|
||
|
options.radius = radius;
|
||
|
|
||
|
updateLabels();
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Updates the helper. This method should be called in the app's animation
|
||
|
* loop.
|
||
|
*
|
||
|
* @param {number} delta - The delta time in seconds.
|
||
|
*/
|
||
|
this.update = function ( delta ) {
|
||
|
|
||
|
const step = delta * turnRate;
|
||
|
|
||
|
// animate position by doing a slerp and then scaling the position on the unit sphere
|
||
|
|
||
|
q1.rotateTowards( q2, step );
|
||
|
camera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( this.center );
|
||
|
|
||
|
// animate orientation
|
||
|
|
||
|
camera.quaternion.rotateTowards( targetQuaternion, step );
|
||
|
|
||
|
if ( q1.angleTo( q2 ) === 0 ) {
|
||
|
|
||
|
this.animating = false;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Frees the GPU-related resources allocated by this instance. Call this
|
||
|
* method whenever this instance is no longer used in your app.
|
||
|
*/
|
||
|
this.dispose = function () {
|
||
|
|
||
|
geometry.dispose();
|
||
|
|
||
|
xAxis.material.dispose();
|
||
|
yAxis.material.dispose();
|
||
|
zAxis.material.dispose();
|
||
|
|
||
|
posXAxisHelper.material.map.dispose();
|
||
|
posYAxisHelper.material.map.dispose();
|
||
|
posZAxisHelper.material.map.dispose();
|
||
|
negXAxisHelper.material.map.dispose();
|
||
|
negYAxisHelper.material.map.dispose();
|
||
|
negZAxisHelper.material.map.dispose();
|
||
|
|
||
|
posXAxisHelper.material.dispose();
|
||
|
posYAxisHelper.material.dispose();
|
||
|
posZAxisHelper.material.dispose();
|
||
|
negXAxisHelper.material.dispose();
|
||
|
negYAxisHelper.material.dispose();
|
||
|
negZAxisHelper.material.dispose();
|
||
|
|
||
|
};
|
||
|
|
||
|
function prepareAnimationData( object, focusPoint ) {
|
||
|
|
||
|
switch ( object.userData.type ) {
|
||
|
|
||
|
case 'posX':
|
||
|
targetPosition.set( 1, 0, 0 );
|
||
|
targetQuaternion.setFromEuler( new Euler( 0, Math.PI * 0.5, 0 ) );
|
||
|
break;
|
||
|
|
||
|
case 'posY':
|
||
|
targetPosition.set( 0, 1, 0 );
|
||
|
targetQuaternion.setFromEuler( new Euler( - Math.PI * 0.5, 0, 0 ) );
|
||
|
break;
|
||
|
|
||
|
case 'posZ':
|
||
|
targetPosition.set( 0, 0, 1 );
|
||
|
targetQuaternion.setFromEuler( new Euler() );
|
||
|
break;
|
||
|
|
||
|
case 'negX':
|
||
|
targetPosition.set( - 1, 0, 0 );
|
||
|
targetQuaternion.setFromEuler( new Euler( 0, - Math.PI * 0.5, 0 ) );
|
||
|
break;
|
||
|
|
||
|
case 'negY':
|
||
|
targetPosition.set( 0, - 1, 0 );
|
||
|
targetQuaternion.setFromEuler( new Euler( Math.PI * 0.5, 0, 0 ) );
|
||
|
break;
|
||
|
|
||
|
case 'negZ':
|
||
|
targetPosition.set( 0, 0, - 1 );
|
||
|
targetQuaternion.setFromEuler( new Euler( 0, Math.PI, 0 ) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
console.error( 'ViewHelper: Invalid axis.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
radius = camera.position.distanceTo( focusPoint );
|
||
|
targetPosition.multiplyScalar( radius ).add( focusPoint );
|
||
|
|
||
|
dummy.position.copy( focusPoint );
|
||
|
|
||
|
dummy.lookAt( camera.position );
|
||
|
q1.copy( dummy.quaternion );
|
||
|
|
||
|
dummy.lookAt( targetPosition );
|
||
|
q2.copy( dummy.quaternion );
|
||
|
|
||
|
}
|
||
|
|
||
|
function getAxisMaterial( color ) {
|
||
|
|
||
|
return new MeshBasicMaterial( { color: color, toneMapped: false } );
|
||
|
|
||
|
}
|
||
|
|
||
|
function getSpriteMaterial( color, text ) {
|
||
|
|
||
|
const { font = '24px Arial', color: labelColor = '#000000', radius = 14 } = options;
|
||
|
|
||
|
const canvas = document.createElement( 'canvas' );
|
||
|
canvas.width = 64;
|
||
|
canvas.height = 64;
|
||
|
|
||
|
const context = canvas.getContext( '2d' );
|
||
|
context.beginPath();
|
||
|
context.arc( 32, 32, radius, 0, 2 * Math.PI );
|
||
|
context.closePath();
|
||
|
context.fillStyle = color.getStyle();
|
||
|
context.fill();
|
||
|
|
||
|
if ( text ) {
|
||
|
|
||
|
context.font = font;
|
||
|
context.textAlign = 'center';
|
||
|
context.fillStyle = labelColor;
|
||
|
context.fillText( text, 32, 41 );
|
||
|
|
||
|
}
|
||
|
|
||
|
const texture = new CanvasTexture( canvas );
|
||
|
texture.colorSpace = SRGBColorSpace;
|
||
|
|
||
|
return new SpriteMaterial( { map: texture, toneMapped: false } );
|
||
|
|
||
|
}
|
||
|
|
||
|
function updateLabels() {
|
||
|
|
||
|
posXAxisHelper.material.map.dispose();
|
||
|
posYAxisHelper.material.map.dispose();
|
||
|
posZAxisHelper.material.map.dispose();
|
||
|
|
||
|
posXAxisHelper.material.dispose();
|
||
|
posYAxisHelper.material.dispose();
|
||
|
posZAxisHelper.material.dispose();
|
||
|
|
||
|
posXAxisHelper.material = getSpriteMaterial( color1, options.labelX );
|
||
|
posYAxisHelper.material = getSpriteMaterial( color2, options.labelY );
|
||
|
posZAxisHelper.material = getSpriteMaterial( color3, options.labelZ );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
export { ViewHelper };
|