131 lines
3.4 KiB
JavaScript
131 lines
3.4 KiB
JavaScript
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import {
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FileLoader,
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Loader,
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CanvasTexture,
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NearestFilter,
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SRGBColorSpace
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} from 'three';
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import lottie from '../libs/lottie_canvas.module.js';
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/**
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* A loader for the Lottie texture animation format.
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*
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* The loader returns an instance of {@link CanvasTexture} to represent
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* the animated texture. Two additional properties are added to each texture:
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* - `animation`: The return value of `lottie.loadAnimation()` which is an object
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* with an API for controlling the animation's playback.
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* - `image`: The image container.
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*
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* ```js
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* const loader = new LottieLoader();
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* loader.setQuality( 2 );
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* const texture = await loader.loadAsync( 'textures/lottie/24017-lottie-logo-animation.json' );
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*
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* const geometry = new THREE.BoxGeometry();
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* const material = new THREE.MeshBasicMaterial( { map: texture } );
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* const mesh = new THREE.Mesh( geometry, material );
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* scene.add( mesh );
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* ```
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*
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* @augments Loader
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* @three_import import { LottieLoader } from 'three/addons/loaders/LottieLoader.js';
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*/
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class LottieLoader extends Loader {
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/**
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* Constructs a new Lottie loader.
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*
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* @deprecated The loader has been deprecated and will be removed with r186. Use lottie-web instead and create your animated texture manually.
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* @param {LoadingManager} [manager] - The loading manager.
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*/
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constructor( manager ) {
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super( manager );
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console.warn( 'THREE.LottieLoader: The loader has been deprecated and will be removed with r186. Use lottie-web instead and create your animated texture manually.' );
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}
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/**
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* Sets the texture quality.
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*
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* @param {number} value - The texture quality.
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*/
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setQuality( value ) {
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this._quality = value;
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}
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/**
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* Starts loading from the given URL and passes the loaded Lottie asset
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* to the `onLoad()` callback.
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*
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* @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
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* @param {function(CanvasTexture)} onLoad - Executed when the loading process has been finished.
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* @param {onProgressCallback} onProgress - Executed while the loading is in progress.
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* @param {onErrorCallback} onError - Executed when errors occur.
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* @returns {CanvasTexture} The Lottie texture.
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*/
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load( url, onLoad, onProgress, onError ) {
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const quality = this._quality || 1;
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const texture = new CanvasTexture();
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texture.minFilter = NearestFilter;
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texture.generateMipmaps = false;
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texture.colorSpace = SRGBColorSpace;
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const loader = new FileLoader( this.manager );
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loader.setPath( this.path );
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loader.setWithCredentials( this.withCredentials );
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loader.load( url, function ( text ) {
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const data = JSON.parse( text );
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// lottie uses container.offsetWidth and offsetHeight
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// to define width/height
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const container = document.createElement( 'div' );
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container.style.width = data.w + 'px';
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container.style.height = data.h + 'px';
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document.body.appendChild( container );
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const animation = lottie.loadAnimation( {
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container: container,
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animType: 'canvas',
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loop: true,
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autoplay: true,
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animationData: data,
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rendererSettings: { dpr: quality }
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} );
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texture.animation = animation;
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texture.image = animation.container;
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animation.addEventListener( 'enterFrame', function () {
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texture.needsUpdate = true;
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} );
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container.style.display = 'none';
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if ( onLoad !== undefined ) {
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onLoad( texture );
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}
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}, onProgress, onError );
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return texture;
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}
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}
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export { LottieLoader };
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