52 lines
729 B
JavaScript
52 lines
729 B
JavaScript
/**
|
|
* @module ExposureShader
|
|
* @three_import import { ExposureShader } from 'three/addons/shaders/ExposureShader.js';
|
|
*/
|
|
|
|
/**
|
|
* TODO
|
|
*
|
|
* @constant
|
|
* @type {ShaderMaterial~Shader}
|
|
*/
|
|
const ExposureShader = {
|
|
|
|
name: 'ExposureShader',
|
|
|
|
uniforms: {
|
|
|
|
'tDiffuse': { value: null },
|
|
'exposure': { value: 1.0 }
|
|
|
|
},
|
|
|
|
vertexShader: /* glsl */`
|
|
|
|
varying vec2 vUv;
|
|
|
|
void main() {
|
|
|
|
vUv = uv;
|
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
|
|
}`,
|
|
|
|
fragmentShader: /* glsl */`
|
|
|
|
uniform float exposure;
|
|
|
|
uniform sampler2D tDiffuse;
|
|
|
|
varying vec2 vUv;
|
|
|
|
void main() {
|
|
|
|
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
gl_FragColor.rgb *= exposure;
|
|
|
|
}`
|
|
|
|
};
|
|
|
|
export { ExposureShader };
|