426 lines
7.9 KiB
JavaScript
426 lines
7.9 KiB
JavaScript
import {
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MathUtils,
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Mesh
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} from 'three';
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/**
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* A special type of an animated mesh with a more advanced interface
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* for animation playback. Unlike {@link MorphAnimMesh}. It allows to
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* playback more than one morph animation at the same time but without
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* fading options.
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*
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* @augments Mesh
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* @three_import import { MorphBlendMesh } from 'three/addons/misc/MorphBlendMesh.js';
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*/
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class MorphBlendMesh extends Mesh {
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/**
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* Constructs a new morph blend mesh.
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*
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* @param {BufferGeometry} [geometry] - The mesh geometry.
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* @param {Material|Array<Material>} [material] - The mesh material.
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*/
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constructor( geometry, material ) {
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super( geometry, material );
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/**
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* A dictionary of animations.
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*
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* @type {Object<string,Object>}
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*/
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this.animationsMap = {};
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/**
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* A list of animations.
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*
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* @type {Array<Object>}
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*/
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this.animationsList = [];
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// prepare default animation
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// (all frames played together in 1 second)
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const numFrames = Object.keys( this.morphTargetDictionary ).length;
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const name = '__default';
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const startFrame = 0;
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const endFrame = numFrames - 1;
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const fps = numFrames / 1;
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this.createAnimation( name, startFrame, endFrame, fps );
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this.setAnimationWeight( name, 1 );
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}
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/**
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* Creates a new animation.
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*
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* @param {string} name - The animation name.
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* @param {number} start - The start time.
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* @param {number} end - The end time.
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* @param {number} fps - The FPS.
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*/
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createAnimation( name, start, end, fps ) {
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const animation = {
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start: start,
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end: end,
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length: end - start + 1,
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fps: fps,
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duration: ( end - start ) / fps,
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lastFrame: 0,
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currentFrame: 0,
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active: false,
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time: 0,
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direction: 1,
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weight: 1,
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directionBackwards: false,
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mirroredLoop: false
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};
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this.animationsMap[ name ] = animation;
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this.animationsList.push( animation );
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}
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/**
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* Automatically creates animations based on the values in
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* {@link Mesh#morphTargetDictionary}.
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*
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* @param {number} fps - The FPS of all animations.
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*/
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autoCreateAnimations( fps ) {
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const pattern = /([a-z]+)_?(\d+)/i;
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let firstAnimation;
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const frameRanges = {};
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let i = 0;
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for ( const key in this.morphTargetDictionary ) {
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const chunks = key.match( pattern );
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if ( chunks && chunks.length > 1 ) {
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const name = chunks[ 1 ];
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if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
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const range = frameRanges[ name ];
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if ( i < range.start ) range.start = i;
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if ( i > range.end ) range.end = i;
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if ( ! firstAnimation ) firstAnimation = name;
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}
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i ++;
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}
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for ( const name in frameRanges ) {
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const range = frameRanges[ name ];
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this.createAnimation( name, range.start, range.end, fps );
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}
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this.firstAnimation = firstAnimation;
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}
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/**
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* Sets the animation playback direction to "forward" for the
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* defined animation.
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*
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* @param {string} name - The animation name.
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*/
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setAnimationDirectionForward( name ) {
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const animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.direction = 1;
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animation.directionBackwards = false;
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}
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}
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/**
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* Sets the animation playback direction to "backward" for the
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* defined animation.
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*
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* @param {string} name - The animation name.
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*/
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setAnimationDirectionBackward( name ) {
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const animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.direction = - 1;
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animation.directionBackwards = true;
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}
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}
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/**
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* Sets the FPS to the given value for the defined animation.
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*
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* @param {string} name - The animation name.
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* @param {number} fps - The FPS to set.
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*/
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setAnimationFPS( name, fps ) {
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const animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.fps = fps;
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animation.duration = ( animation.end - animation.start ) / animation.fps;
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}
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}
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/**
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* Sets the duration to the given value for the defined animation.
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*
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* @param {string} name - The animation name.
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* @param {number} duration - The duration to set.
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*/
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setAnimationDuration( name, duration ) {
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const animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.duration = duration;
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animation.fps = ( animation.end - animation.start ) / animation.duration;
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}
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}
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/**
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* Sets the weight to the given value for the defined animation.
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*
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* @param {string} name - The animation name.
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* @param {number} weight - The weight to set.
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*/
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setAnimationWeight( name, weight ) {
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const animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.weight = weight;
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}
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}
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/**
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* Sets the time to the given value for the defined animation.
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*
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* @param {string} name - The animation name.
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* @param {number} time - The time to set.
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*/
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setAnimationTime( name, time ) {
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const animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.time = time;
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}
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}
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/**
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* Returns the time for the defined animation.
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*
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* @param {string} name - The animation name.
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* @return {number} The time.
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*/
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getAnimationTime( name ) {
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let time = 0;
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const animation = this.animationsMap[ name ];
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if ( animation ) {
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time = animation.time;
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}
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return time;
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}
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/**
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* Returns the duration for the defined animation.
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*
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* @param {string} name - The animation name.
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* @return {number} The duration.
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*/
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getAnimationDuration( name ) {
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let duration = - 1;
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const animation = this.animationsMap[ name ];
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if ( animation ) {
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duration = animation.duration;
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}
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return duration;
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}
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/**
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* Plays the defined animation.
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*
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* @param {string} name - The animation name.
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*/
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playAnimation( name ) {
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const animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.time = 0;
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animation.active = true;
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} else {
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console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );
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}
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}
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/**
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* Stops the defined animation.
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*
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* @param {string} name - The animation name.
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*/
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stopAnimation( name ) {
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const animation = this.animationsMap[ name ];
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if ( animation ) {
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animation.active = false;
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}
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}
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/**
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* Updates the animations of the mesh.
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*
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* @param {number} delta - The delta time in seconds.
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*/
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update( delta ) {
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for ( let i = 0, il = this.animationsList.length; i < il; i ++ ) {
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const animation = this.animationsList[ i ];
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if ( ! animation.active ) continue;
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const frameTime = animation.duration / animation.length;
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animation.time += animation.direction * delta;
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if ( animation.mirroredLoop ) {
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if ( animation.time > animation.duration || animation.time < 0 ) {
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animation.direction *= - 1;
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if ( animation.time > animation.duration ) {
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animation.time = animation.duration;
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animation.directionBackwards = true;
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}
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if ( animation.time < 0 ) {
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animation.time = 0;
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animation.directionBackwards = false;
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}
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}
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} else {
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animation.time = animation.time % animation.duration;
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if ( animation.time < 0 ) animation.time += animation.duration;
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}
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const keyframe = animation.start + MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
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const weight = animation.weight;
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if ( keyframe !== animation.currentFrame ) {
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this.morphTargetInfluences[ animation.lastFrame ] = 0;
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this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
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this.morphTargetInfluences[ keyframe ] = 0;
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animation.lastFrame = animation.currentFrame;
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animation.currentFrame = keyframe;
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}
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let mix = ( animation.time % frameTime ) / frameTime;
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if ( animation.directionBackwards ) mix = 1 - mix;
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if ( animation.currentFrame !== animation.lastFrame ) {
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this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
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this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
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} else {
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this.morphTargetInfluences[ animation.currentFrame ] = weight;
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}
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}
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}
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}
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export { MorphBlendMesh };
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