2025-12-08 09:49:36 +08:00
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<!-- 使用示例 已经全局暴露直接用就行 注意!这个组件的性能不如用AE写的动画-->
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<!-- <donghua :width="`1300rpx`" :height="`900rpx`" :links="blueArray" :playing="photoplay" :loop="true" :interval="120" /> -->
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<!-- 注意看参数是什么意思 -->
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<!-- 通用的生成函数 这个方法可以快速让你写出图片数组
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function genPaths(base, prefix, count, ext = 'png', startIndex = 0, pad = false) {
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return Array.from({ length: count }, (_, i) => {
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const idx = pad
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? String(i + startIndex).padStart(2, '0')
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: i + startIndex
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return `${base}/${prefix}${idx}.${ext}`
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})
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} -->
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<!-- 数组的示例
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const leftArray = ref(genPaths(
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'/static/index/newindex/leftmenu',地址
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'',图片前缀
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3, // 一共加一起多少张图片
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'png', 类型
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0, // 起始索引
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false // 不补零
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)) -->
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2025-11-05 15:59:48 +08:00
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<template>
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<view>
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<image :src="isError ? defaultImage : links[currentIndex]" :style="{ width: width, height: height }"
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:mode="objectFit" @error="isError = true" @load="isError = false" />
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<button v-if="showButton" @click="$emit('update:playing', !playing)">
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{{ playing ? '停止播放' : '开始播放' }}
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</button>
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</view>
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</template>
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<script setup>
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import {
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ref,
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watch,
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onUnmounted
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} from 'vue'
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// 定义组件的 props
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const props = defineProps({
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2025-12-08 09:49:36 +08:00
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// links是图片地址所组成的数组
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2025-11-05 15:59:48 +08:00
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links: {
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type: Array,
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default: () => []
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},
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2025-12-08 09:49:36 +08:00
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// 长宽的值可以传任何类型
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2025-11-05 15:59:48 +08:00
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width: {
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type: String,
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default: '65rpx'
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},
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height: {
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type: String,
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default: '65rpx'
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},
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2025-12-08 09:49:36 +08:00
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// 展示的动画中每一帧的图片类型
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2025-11-05 15:59:48 +08:00
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objectFit: {
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type: String,
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default: 'aspectFill'
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},
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2025-12-08 09:49:36 +08:00
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// 动画如果加载失败,展示的图片
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2025-11-05 15:59:48 +08:00
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defaultImage: {
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type: String,
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default: ''
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},
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2025-12-08 09:49:36 +08:00
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// 注意这是每一帧图片的间隔,这个值越小加载的越快
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2025-11-05 15:59:48 +08:00
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interval: {
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type: Number,
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default: 80
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},
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2025-12-08 09:49:36 +08:00
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// 注意,因为这是监听的机制,所以默认转态必须是false,然后在mounted这类钩子或按钮变成true来播放
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2025-11-05 15:59:48 +08:00
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playing: {
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type: Boolean,
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default: false
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},
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2025-12-08 09:49:36 +08:00
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// 展示是否停止、开启动画的按钮
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2025-11-05 15:59:48 +08:00
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showButton: {
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type: Boolean,
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default: false
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},
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2025-12-08 09:49:36 +08:00
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// 重要:动画时候会不停的循环
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2025-11-05 15:59:48 +08:00
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loop: {
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type: Boolean,
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default: false
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}
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})
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// 定义组件发出的事件
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const emit = defineEmits(['update:playing'])
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// 组件内部状态
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const currentIndex = ref(0) // 当前播放的图片索引
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const isPlaying = ref(false) // 是否正在播放
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const isError = ref(false) // 当前图片是否加载失败
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let timer = null // 定时器
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// 开始播放
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const startPlay = () => {
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if (isPlaying.value) return
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isPlaying.value = true
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timer = setInterval(() => {
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if (props.loop) {
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// 循环播放:使用模运算循环索引
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currentIndex.value = (currentIndex.value + 1) % props.links.length
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isError.value = false
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} else {
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// 非循环播放:到末尾时停止
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if (currentIndex.value < props.links.length - 1) {
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currentIndex.value++
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isError.value = false
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} else {
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stopPlay()
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}
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}
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}, props.interval)
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}
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// 停止播放
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const stopPlay = () => {
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isPlaying.value = false
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clearInterval(timer)
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}
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// 监听 playing 属性变化
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watch(() => props.playing, (val) => {
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currentIndex.value = 0
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if (val) {
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startPlay()
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} else {
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stopPlay()
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setTimeout(() => currentIndex.value = 0, 50)
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}
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})
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// 监听 links 数组变化
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watch(() => props.links, () => {
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currentIndex.value = 0
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isError.value = false
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if (isPlaying.value) {
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stopPlay()
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}
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}, {
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deep: true
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})
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// 组件销毁时清理定时器
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onUnmounted(() => {
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stopPlay()
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})
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</script>
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