hldy_xcx/uni_modules/qf-image-cropper/components/qf-image-cropper/qf-image-cropper.wxs

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/**
* 图片编辑器-手势监听
* 1. wxs 暂不支持 es6 语法
* 2. 支持编译到微信小程序、QQ小程序、app-vue、H5上uni-app 2.2.5及以上版本)
*/
/** 图片偏移量 */
var offset = { x: 0, y: 0 };
/** 图片缩放比例 */
var scale = 1;
/** 图片最小缩放比例 */
var minScale = 1;
/** 图片旋转角度 */
var rotate = 0;
/** 触摸点 */
var touches = [];
/** 图片布局信息 */
var img = {};
/** 系统信息 */
var sys = {};
/** 裁剪区域布局信息 */
var area = {};
/** 触摸行为类型 */
var touchType = '';
/** 操作角的位置 */
var activeAngle = 0;
/** 裁剪区域布局信息偏移量 */
var areaOffset = { left: 0, right: 0, top: 0, bottom: 0 };
/** 容错值 */
var fault = 0.000001;
/**
* 获取a、b两数中的最小正数
* @param a
* @param b
*/
function minimum(a, b) {
if (a > 0 && b < 0) return a;
if (a < 0 && b > 0) return b;
if (a > 0 && b > 0) return Math.min(a, b);
return 0;
}
/**
* 在容错访问内获取n近似值
* @param n
*/
function num(n) {
var m = parseFloat((n).toFixed(6));
return m === fault || m === -fault ? 0 : m;
}
/**
* 比较a值在容错值范围内是否等于b值
* @param a
* @param b
*/
function equalsByFault(a, b) {
return Math.abs(a - b) <= fault;
}
/**
* 比较a值在容错值范围内是否小于b值
* @param a
* @param b
*/
function lessThanByFault(a, b) {
var c = a - b;
return c < 0 ? c < -fault : c < fault;
}
/**
*
* @param v
* @param max
* @param isInclude
* @param x
* @param y
* @param rate
* @returns
*/
function validMax(v, max, isInclude, x, y, rate) {
if(typeof max === 'number') {
if(isInclude && equalsByFault(max, y)) { // xy
var n = num(max * rate);
if (n <= x) return n; // x
return x; // x
}
return max;
}
return v;
}
/**
*
* @param {Object} touches
*/
function getDistanceByTouches(touches) {
//
var a = touches[1].pageX - touches[0].pageX;
var b = touches[1].pageY - touches[0].pageY;
var c = Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2));
//
// 1. ab
// 2. abtouches[1]touches[0]touches[1]a/2b/2
// 3. abtouches[0]touches[1]touches[0]a/2b/2
var x = touches[1].pageX - a / 2;
var y = touches[1].pageY - b / 2;
return { c, x, y };
};
/**
*
* @param {Object} a
* @param {Object} b
* @param {Object} c
* @param {Object} reverse
*/
function correctValue(a, b, c, reverse) {
return num(reverse ? Math.max(Math.min(a, b), c) : Math.min(Math.max(a, b), c));
}
/**
* 90°270° xy
* @param {Object} e
* @param {Object} xReverse x
* @param {Object} yReverse y
*/
function checkRotateRange(e, xReverse, yReverse) {
var o = num((img.height - img.width) / 2); //
return {
x: correctValue(e.x, -img.height + o + area.width + area.left, area.left + o, xReverse),
y: correctValue(e.y, -img.width - o + area.height + area.top, area.top - o, yReverse)
};
}
/**
* xy
* @param {Object} e
*/
function checkRange(e) {
var r = rotate / 90 % 2;
if(r === 1) { // 90° 270°
if (area.width === area.height) {
return checkRotateRange(e, img.height < area.height, img.width < area.width);
}
var isInclude = img.height < area.width && img.width < area.height; //
if (img.width < area.height || img.height < area.width) {
if (area.width < area.height && img.width < img.height) {
return isInclude
? checkRotateRange(e, area.width < area.height, area.width < area.height)
: checkRotateRange(e, false, true);
}
if (area.height < area.width && img.height < img.width) {
return isInclude
? checkRotateRange(e, area.height < area.width, area.height < area.width)
: checkRotateRange(e, true, false);
}
}
if (img.height >= area.width && img.width >= area.height) {
return checkRotateRange(e, false, false);
}
if (isInclude) {
return area.height < area.width
? checkRotateRange(e, true, true)
: checkRotateRange(e, area.width < area.height, area.width < area.height);
}
if (img.height < area.width && !img.width < area.height) {
return checkRotateRange(e, true, false);
}
if (!img.height < area.width && img.width < area.height) {
return checkRotateRange(e, false, true);
}
return checkRotateRange(e, img.height < area.height, img.width < area.width);
}
return {
x: correctValue(e.x, -img.width + area.width + area.left, area.left, img.width < area.width),
y: correctValue(e.y, -img.height + area.height + area.top, area.top, img.height < area.height)
};
};
/**
*
* @param {Object} e
*/
function changeImageRect(e) {
offset.x += e.x || 0;
offset.y += e.y || 0;
var image = e.instance.selectComponent('.crop-image');
if(e.check && area.checkRange) { //
var point = checkRange(offset);
if(offset.x !== point.x || offset.y !== point.y) {
offset = point;
}
}
// image.setStyle({
// width: img.width + 'px',
// height: img.height + 'px',
// transform: 'translate(' + offset.x + 'px, ' + offset.y + 'px) rotate(' + rotate +'deg)'
// });
var ox = (img.width - img.oldWidth) / 2;
var oy = (img.height - img.oldHeight) / 2;
image.setStyle({
width: img.oldWidth + 'px',
height: img.oldHeight + 'px',
transform: (img.gpu ? 'translateZ(0) ' : '') + 'translate(' + (offset.x + ox) + 'px, ' + (offset.y + oy) + 'px) rotate(' + rotate +'deg) scale(' + scale + ')'
});
e.instance.callMethod('dataChange', {
width: img.width,
height: img.height,
x: offset.x,
y: offset.y,
rotate: rotate
});
};
/**
*
* @param {Object} e
*/
function changeAreaRect(e) {
//
var masks = e.instance.selectAllComponents('.crop-mask-block');
var maskStyles = [
{
left: 0,
width: (area.left + areaOffset.left) + 'px',
top: 0,
bottom: 0,
'z-index': area.zIndex + 2
},
{
left: (area.right + areaOffset.right) + 'px',
right: 0,
top: 0,
bottom: 0,
'z-index': area.zIndex + 2
},
{
left: (area.left + areaOffset.left) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
top: 0,
height: (area.top + areaOffset.top) + 'px',
'z-index': area.zIndex + 2
},
{
left: (area.left + areaOffset.left) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
top: (area.bottom + areaOffset.bottom) + 'px',
// height: (area.top - areaOffset.bottom + sys.offsetBottom) + 'px',
bottom: 0,
'z-index': area.zIndex + 2
}
];
var len = masks.length;
for (var i = 0; i < len; i++) {
masks[i].setStyle(maskStyles[i]);
}
//
if(area.showBorder) {
var border = e.instance.selectComponent('.crop-border');
border.setStyle({
left: (area.left + areaOffset.left) + 'px',
top: (area.top + areaOffset.top) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
'z-index': area.zIndex + 3
});
}
// 线
if(area.showGrid) {
var grids = e.instance.selectAllComponents('.crop-grid');
var gridStyles = [
{
'border-width': '1px 0 0 0',
left: (area.left + areaOffset.left) + 'px',
right: (area.right + areaOffset.right) + 'px',
top: (area.top + areaOffset.top + (area.height + areaOffset.bottom - areaOffset.top) / 3 - 0.5) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': '1px 0 0 0',
left: (area.left + areaOffset.left) + 'px',
right: (area.right + areaOffset.right) + 'px',
top: (area.top + areaOffset.top + (area.height + areaOffset.bottom - areaOffset.top) * 2 / 3 - 0.5) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': '0 1px 0 0',
top: (area.top + areaOffset.top) + 'px',
bottom: (area.bottom + areaOffset.bottom) + 'px',
left: (area.left + areaOffset.left + (area.width + areaOffset.right - areaOffset.left) / 3 - 0.5) + 'px',
height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': '0 1px 0 0',
top: (area.top + areaOffset.top) + 'px',
bottom: (area.bottom + areaOffset.bottom) + 'px',
left: (area.left + areaOffset.left + (area.width + areaOffset.right - areaOffset.left) * 2 / 3 - 0.5) + 'px',
height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
'z-index': area.zIndex + 3
}
];
var len = grids.length;
for (var i = 0; i < len; i++) {
grids[i].setStyle(gridStyles[i]);
}
}
//
if(area.showAngle) {
var angles = e.instance.selectAllComponents('.crop-angle');
var angleStyles = [
{
'border-width': area.angleBorderWidth + 'px 0 0 ' + area.angleBorderWidth + 'px',
left: (area.left + areaOffset.left - area.angleBorderWidth) + 'px',
top: (area.top + areaOffset.top - area.angleBorderWidth) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px 0 0',
left: (area.right + areaOffset.right - area.angleSize) + 'px',
top: (area.top + areaOffset.top - area.angleBorderWidth) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': '0 0 ' + area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px',
left: (area.left + areaOffset.left - area.angleBorderWidth) + 'px',
top: (area.bottom + areaOffset.bottom - area.angleSize) + 'px',
'z-index': area.zIndex + 3
},
{
'border-width': '0 ' + area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px 0',
left: (area.right + areaOffset.right - area.angleSize) + 'px',
top: (area.bottom + areaOffset.bottom - area.angleSize) + 'px',
'z-index': area.zIndex + 3
}
];
var len = angles.length;
for (var i = 0; i < len; i++) {
angles[i].setStyle(angleStyles[i]);
}
}
//
if(area.radius > 0) {
var circleBox = e.instance.selectComponent('.crop-circle-box');
var circle = e.instance.selectComponent('.crop-circle');
var radius = area.radius;
if(area.width === area.height && area.radius >= area.width / 2) { // 圆形
radius = (area.width / 2);
} else { // 圆角矩形
if(area.width !== area.height) { // 限制圆角半径不能超过短边的一半
radius = Math.min(area.width / 2, area.height / 2, radius);
}
}
circleBox.setStyle({
left: (area.left + areaOffset.left) + 'px',
top: (area.top + areaOffset.top) + 'px',
width: (area.width + areaOffset.right - areaOffset.left) + 'px',
height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
'z-index': area.zIndex + 2
});
circle.setStyle({
'box-shadow': '0 0 0 ' + Math.max(area.width, area.height) + 'px rgba(51, 51, 51, 0.8)',
'border-radius': radius + 'px'
});
}
};
/**
* 缩放图片
* @param {Object} e 布局信息
*/
function scaleImage(e) {
var last = scale;
scale = Math.min(Math.max(e.scale + scale, minScale), img.maxScale);
if(last !== scale) {
img.width = num(img.oldWidth * scale);
img.height = num(img.oldHeight * scale);
// 参考问题有一个长4000px、宽4000px的四方形ABCDA点的坐标固定在(-2000,-2000)
// 该四边形上有一个点E坐标为(-100,-300)将该四方形复制一份并缩小到90%后,
// 新四边形的A点坐标为多少时可使新四边形的E点与原四边形的E点重合
// 预期效果:从图中选取某点(参照物)为中心点进行缩放,缩放时无论图像怎么变化,该点位置始终固定不变
// 计算方法:以相同起点先计算缩放前后两点间的距离,再加上原图像偏移量即可
e.x = num((e.x - offset.x) * (1 - scale / last));
e.y = num((e.y - offset.y) * (1 - scale / last));
changeImageRect(e);
return true;
}
return false;
};
/**
* 获取触摸点在哪个角
* @param {number} x 触摸点x轴坐标
* @param {number} y 触摸点y轴坐标
* @return {number} 角的位置0=无1=左上2=右上3=左下4=右下;
*/
function getToucheAngle(x, y) {
// console.log('getToucheAngle', x, y, JSON.stringify(area))
var o = area.angleBorderWidth; // 需扩大触发范围则把 o 值加大即可
if(y >= area.top - o && y <= area.top + area.angleSize + o) {
if(x >= area.left - o && x <= area.left + area.angleSize + o) {
return 1; // 左上角
} else if(x >= area.right - area.angleSize - o && x <= area.right + o) {
return 2; // 右上角
}
} else if(y >= area.bottom - area.angleSize - o && y <= area.bottom + o) {
if(x >= area.left - o && x <= area.left + area.angleSize + o) {
return 3; // 左下角
} else if(x >= area.right - area.angleSize - o && x <= area.right + o) {
return 4; // 右下角
}
}
return 0; // 无触摸到角
};
/**
* 重置数据
*/
function resetData() {
offset = { x: 0, y: 0 };
scale = 1;
minScale = img.minScale;
rotate = 0;
};
/**
* 顺时针翻转图片90°
* @param {Object} e 事件对象
* @param {Object} o 组件实例对象
*/
function rotateImage(e, o, r) {
rotate = (rotate + r) % 360;
if(img.minScale >= 1 && area.checkRange) {
// 因图片宽高可能不等,翻转后图片宽高需足够填满裁剪区域
minScale = 1;
if(img.width < area.height) {
minScale = area.height / img.oldWidth;
} else if(img.height < area.width) {
minScale = area.width / img.oldHeight;
}
if(minScale !== 1) {
scaleImage({
instance: o,
scale: minScale - scale,
x: sys.windowWidth / 2,
y: (sys.windowHeight - sys.offsetBottom) / 2
});
}
}
// +
// 翻转x轴中心点 = (超出裁剪区域右侧的图片宽度 - ) / 2
// 翻转y轴中心点 = (超出裁剪区域下方的图片宽度 - ) / 2
var ox = ((offset.x + img.width - area.right) - (area.left - offset.x)) / 2;
var oy = ((offset.y + img.height - area.bottom) - (area.top - offset.y)) / 2;
changeImageRect({
instance: o,
check: true,
x: -ox - oy,
y: -oy + ox
});
};
module.exports = {
/**
*
* @param {Object} newVal
* @param {Object} oldVal
* @param {Object} o
*/
initObserver: function(newVal, oldVal, o, i) {
if(newVal) {
img = newVal.img;
sys = newVal.sys;
area = newVal.area;
minScale = img.minScale;
resetData();
img.src && changeImageRect({
instance: o,
x: (sys.windowWidth - img.width) / 2,
y: (sys.windowHeight - sys.offsetBottom - img.height) / 2
});
changeAreaRect({
instance: o
});
// console.log('initRect', JSON.stringify(newVal))
}
},
/**
*
* @param {Object} e
* @param {Object} o
*/
mousewheel: function(e, o) {
if(!img.src) return;
scaleImage({
instance: o,
check: true,
// deltaY -100deltaY 100
scale: e.detail.deltaY > 0 ? -0.05 : 0.05,
x: e.touches[0].pageX,
y: e.touches[0].pageY
});
},
/**
* 触摸开始
* @param {Object} e 事件对象
* @param {Object} o 组件实例对象
*/
touchstart: function(e, o) {
if(!img.src) return;
touches = e.touches;
activeAngle = area.showAngle ? getToucheAngle(touches[0].pageX, touches[0].pageY) : 0;
if(touches.length === 1 && activeAngle !== 0) {
touchType = 'stretch'; // 伸缩裁剪区域
} else {
touchType = '';
}
// console.log('touchstart', JSON.stringify(e), activeAngle)
},
/**
* 触摸移动
* @param {Object} e 事件对象
* @param {Object} o 组件实例对象
*/
touchmove: function(e, o) {
if(!img.src) return;
// console.log('touchmove', JSON.stringify(e), JSON.stringify(o))
if(touchType === 'stretch') { // 触摸四个角进行拉伸
var point = e.touches[0];
var start = touches[0];
var x = point.pageX - start.pageX;
var y = point.pageY - start.pageY;
if(x !== 0 || y !== 0) {
var maxX = num(area.width * (1 - area.minScale));
var maxY = num(area.height * (1 - area.minScale));
// console.log(x, y, maxX, maxY, offset, area)
touches[0] = point;
var r = rotate / 90 % 2;
var m = r === 1 ? num((img.height - img.width) / 2) : 0; // 宽高差值一半
var xCompare = r === 1 ? lessThanByFault(img.height, area.width) : lessThanByFault(img.width, area.width);
var yCompare = r === 1 ? lessThanByFault(img.width, area.height) : lessThanByFault(img.height, area.height)
var isInclude = xCompare && yCompare;
var isIntersect = area.checkRange && (xCompare || yCompare); // 图片是否包含在裁剪区域内
var isReverse = !isInclude || num((offset.x - area.left) / area.width) <= num((offset.y - area.top) / area.height) || (area.width > area.height && img.width < img.height && r === 1);
switch(activeAngle) {
case 1: //
x = num(x + areaOffset.left);
y = num(y + areaOffset.top);
if(x >= 0 && y >= 0) { // 有效滑动
var t = num(offset.y + m - area.top);
var l = num(offset.x - m - area.left);
// && (offset.x + img.width < area.right || offset.y + img.height < area.bottom)
var max = isIntersect && ((l >= 0) || (t >= 0))
? minimum(t, l)
: false;
if(x > y && isReverse) { // 以x轴滑动距离为缩放基准
maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height);
if(x > maxX) x = maxX;
y = num(x * area.height / area.width);
} else { // 以y轴滑动距离为缩放基准
maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width);
if(y > maxY) y = maxY;
x = num(y * area.width / area.height);
}
areaOffset.left = x;
areaOffset.top = y;
}
break;
case 2: // 右上角
x = num(x + areaOffset.right);
y = num(y + areaOffset.top);
if(x <= 0 && y >= 0) { // 有效滑动
var w = (r === 1 ? img.height : img.width);
var t = num(offset.y + m - area.top);
var l = num(area.right + m - offset.x - w);
var max = isIntersect && ((t >= 0) || (l >= 0))
? minimum(t, l)
: false;
// var max = isInclude && ((offset.x > 0 && offset.x + img.width <= area.right) || (offset.y > 0 && offset.y >= area.top))
// ? minimum(offset.y - area.top, area.right - offset.x - img.width)
// : false;
// console.log(offset.x, offset.y, img.width, img.height, area.top, area.right, m, max)
// console.log(offset.y + m - area.top, area.right + m - offset.x - w)
if(-x > y && isReverse) { // 以x轴滑动距离为缩放基准
maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height);
if(-x > maxX) x = -maxX;
y = num(-x * area.height / area.width);
} else { // 以y轴滑动距离为缩放基准
maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width);
if(y > maxY) y = maxY;
x = num(-y * area.width / area.height);
}
areaOffset.right = x;
areaOffset.top = y;
}
break;
case 3: // 左下角
x += num(x + areaOffset.left);
y += num(y + areaOffset.bottom);
if(x >= 0 && y <= 0) { // 有效滑动
var w = (r === 1 ? img.width : img.height);
var t = num(area.bottom - m - offset.y - w);
var l = num(offset.x - m - area.left);
var max = isIntersect && ((l >= 0) || (t >= 0))
? minimum(t, l)
: false;
if(x > -y && isReverse) { // 以x轴滑动距离为缩放基准
maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height);
if(x > maxX) x = maxX;
y = num(-x * area.height / area.width);
} else { // 以y轴滑动距离为缩放基准
maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width);
if(-y > maxY) y = -maxY;
x = num(-y * area.width / area.height);
}
areaOffset.left = x;
areaOffset.bottom = y;
}
break;
case 4: // 右下角
x = num(x + areaOffset.right);
y = num(y + areaOffset.bottom);
if(x <= 0 && y <= 0) { // 有效滑动
var w = (r === 1 ? img.height : img.width);
var h = (r === 1 ? img.width : img.height);
var t = num(area.bottom - offset.y - h - m);
var l = num(area.right + m - offset.x - w);
var max = isIntersect && ((l >= 0) || (t >= 0))
? minimum(t, l)
: false;
if(-x > -y && isReverse) { // 以x轴滑动距离为缩放基准
maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height);
if(-x > maxX) x = -maxX;
y = num(x * area.height / area.width);
} else { // 以y轴滑动距离为缩放基准
maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width);
if(-y > maxY) y = -maxY;
x = num(y * area.width / area.height);
}
areaOffset.right = x;
areaOffset.bottom = y;
}
break;
}
// console.log(x, y, JSON.stringify(areaOffset))
changeAreaRect({
instance: o,
});
// this.draw();
}
} else if (e.touches.length == 2) { // 双点触摸缩放
var start = getDistanceByTouches(touches);
var end = getDistanceByTouches(e.touches);
scaleImage({
instance: o,
check: !area.bounce,
scale: (end.c - start.c) / 100,
x: end.x,
y: end.y
});
touchType = 'scale';
} else if(touchType === 'scale') {// 从双点触摸变成单点触摸 / 从缩放变成拖动
touchType = 'move';
} else {
changeImageRect({
instance: o,
check: !area.bounce,
x: e.touches[0].pageX - touches[0].pageX,
y: e.touches[0].pageY - touches[0].pageY
});
touchType = 'move';
}
touches = e.touches;
},
/**
* 触摸结束
* @param {Object} e 事件对象
* @param {Object} o 组件实例对象
*/
touchend: function(e, o) {
if(!img.src) return;
if(touchType === 'stretch') { // 拉伸裁剪区域的四个角缩放
// 裁剪区域宽度被缩放到多少
var left = areaOffset.left;
var right = areaOffset.right;
var top = areaOffset.top;
var bottom = areaOffset.bottom;
var w = area.width + right - left;
var h = area.height + bottom - top;
// 图像放大倍数
var p = scale * (area.width / w) - scale;
// 复原裁剪区域
areaOffset = { left: 0, right: 0, top: 0, bottom: 0 };
changeAreaRect({
instance: o,
});
scaleImage({
instance: o,
scale: p,
x: area.left + left + (1 === activeAngle || 3 === activeAngle ? w : 0),
y: area.top + top + (1 === activeAngle || 2 === activeAngle ? h : 0)
});
} else if (area.bounce) { // 检查边界并矫正,实现拖动到边界时有回弹效果
changeImageRect({
instance: o,
check: true
});
}
},
/**
* 顺时针翻转图片90°
* @param {Object} e 事件对象
* @param {Object} o 组件实例对象
*/
rotateImage: function(e, o) {
rotateImage(e, o, 90);
},
rotateImage90: function(e, o) {
rotateImage(e, o, 90)
},
rotateImage270: function(e, o) {
rotateImage(e, o, 270)
},
// 此处只用于对齐其他平台端的样式参数,防止异常,无作用
imageStyles: '',
maskStylesList: ['', '', '', ''],
borderStyles: '',
gridStylesList: ['', '', '', ''],
angleStylesList: ['', '', '', ''],
circleBoxStyles: '',
circleStyles: '',
}